Behavior Analysis on Problem Solving of Players with Different Thinking Styles in Games
|關鍵字:||電腦遊戲;思考風格;問題解決;computer game;thinking styles;problem solving|
ABSTRACT The main objective of this research is to analyze within a “computer game” environment, the relationship between “thinking styles” and the process of “problem solving”. From the aspect of learning, using computer game can promote students’ learning motivations. Since game playing is a process of problem solving, whether thinking styles have any impact on people’s diversity in the process of problem solving is the main discussion point in this paper. Observational and correlational research methods were used in this study. Experiment was done in “Machine-Rus” computer game (TOPIC-1) environment. With regard to thinking styles, Sternberg’s three functional thinking styles--executive, legislative, and judicial, were used as a research factor. As for problem solving, this paper research used the setup of “Observation Point” - dividing the process of problem solving in games into three stage processes and three blocking processes, and used perceptual changes, analogy, and information process theory respectively to explain the attributes of processes. The differences of players’ overall diversity in each process were represented by “Process Using Time”; and the variety and frequency of tools used in each game denoted to players’ “Motion Behavior”. The design of this experiment was taking 62 college students as research sample and had them went through the “Thinking Styles Questionnaire” and “Machine-Rus” game. All observations, records, and analyses were based on answers to the questionnaire and data recorded in game playing. Based on analyses of this experiment, players’ “Process Using Time” and “Motion Behavior” in computer games had significant correlation. In the process of solving insight-prone problems, group of high thinking styles players showed significant difference in the “Process Using Time”; in which players with high executive thinking style had positive correlation - they needed more time to complete that process. In the process of analogical-prone problems, group of high thinking styles players showed significant difference in time to make associations. Players with high judicial thinking style showed more trying behavior in analogical process.
|Appears in Collections:||Thesis|
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