Analysis of the use of computer media by expert and novice designers: From general to creative thinking
劉 育 東
|Keywords:||電腦媒材;專家生手;設計思考;創造力;口語分析;computer media;expert and novice;design thinking;creativity;protocol analysis|
The impact of computer design media on conventional design media can be found manifested in many differing areas of design, and there has been extensive research into the role played by computer-aided design in providing aid during the early developmental stages of design. Such research has discussed the inter-reaction of computational and operational aspects of computer design with the design process as a whole, research that has bought to light new ways in which computer technology is acting to influence design, as well as the gradual evolution of computer design into a medium of design thought. In particular, it has been shown that computer design is able to influence design creativity, and research in this respect has focused on the ways in which it is now acting to influence design cognition, as well as the impact it is acting to influence on creative thought, and the cognitive behavior of expert and novice designers. Thus, in future years the influence of computer-aided design in respect to the areas discussed above is likely to be extensive and far-reaching. Because this research paper explores issues relating to the uses of architectural education and creativity, its principle strategy has been to make use of a combined cognitive science and educational psychology model to analyze the differing approaches of novices and experts in respect to the use of design media, and also discusses the relationship between computer design media and creativity, and will thus be able to serve as a reference point for designers in future years in respect to the ways in which, design, education, and computer-aided design inter-react with each other. The research consists of two experiments, the first of which is concerned with the non-creative thought cognitive model, and utilizes direct interviews as well audio-visual recording methods to obtain data in respect to novices and experts, which is then analyzed using a coding model. The second experiment was aimed at providing an in-depth exploration of the cognitive model determined by the creative thought process, and use was made of recording media as well as in-depth interviews as a means of building a conceptual model, as well as obtaining general data. From the model thus obtained, this paper was able to examine the question as to whether or not the computer is able to aid the creative process, as well as providing an examination of the differences in timing between novices and experts in respect to creative output, and a comparison of the different types of creativity exhibited by novices and experts.
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