標題: 建築設計的實體構築與數位資訊
Physical Fabrication and Digital Information in Architecture Design
作者: 胡介璿
侯君昊
建築研究所
關鍵字: 建築;設計;構築;數位;資訊;architecture;design;tectonic;digital;information
公開日期: 2011
摘要: 本論文以兩種不同詮釋的觀點去探討數位時代下的建築設計。 一是數位構築思考下的數位形體設計與建築設計,應用3D建模軟體、衍生系統與演算法以及電腦輔助設計與製造做設計,強調實體製造與材料實現,從電腦軟體中到實際製造出來的過程,考慮真實施做的限制與條件、對材料性質的琢磨,思考形體構築的流程與工法,學習當前最新的製造技術與機械設備,設計連接組件與細部構件,挑戰不一樣的建造與組裝方法。 二是跳脫實體空間,探討虛擬空間的可能性。 在虛擬空間中,實體建築的立面(facade)轉換為電子訊號所呈現出來的介面(interface),若建造空間不再考慮建造的材料性、物力的限制、細部構造設計,我們進一步去探討人與人、人與空間的關係,人群在不同空間場所產生不同的行為而反應在社群網站的使用行為,探討這些行為並加以想像,利用介面設計與即時互動資訊建構在數位世界裡的虛擬場景。 藉由實體構築與數位資訊兩個方向的設計研究,探討建築設計在數位工具、數位思考、數位化的時代,未來將有何發展的可能形式。
建築設計的實體構築與數位資訊 Physical fabrication and digital information in architecture design Abstract The paper uses two different interpretations of view to discus the architectural design in the digital age. First,digital form design and architectural design under digital tectonic thinking, design by 3D modeling software applications, derivative systems and algorithms and computer-aided design and computer-aided manufacturing. Emphasis on physical manufacturing and materials realization, the process from computer software to the actual manufacturing , consider the restrictions and conditions in real implementation , pondering in the material properties , thinking the processes and engineering methods of tectonic, to learn the latest manufacturing technology and machanical equipment, designed joint components and detail components, challenged defferent the construction and assembly methods. Second, escape physical space, to explore the possibility in virtual space . In virtual space, the facade of physical construction is converted to the interface by electrical signals, if the construction do not consider the material of construction, physical constraints, detailed structural design, we have to explore further the relationship between people and people, people and space, people in different places have different behavior and response in social networking sites, and to think of these actions, the use of interface design and real-time interactive information to construct virtual the scene in digital world . By physical tectonic and digital information to explore the digital tools in architectural design , digital thinking, the digital age, what the future will be in the form of development.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079847511
http://hdl.handle.net/11536/48175
Appears in Collections:Thesis


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