標題: 慣用媒材對設計思考的影響-傳統媒材與數位媒材
The Habit Media in Design Thinking: Conventional Media vs. Digital Media
作者: 洪珮倩
劉育東
建築研究所
關鍵字: 慣用媒材;設計思考;認知行為;habit media;design thinking;cognitive behavior
公開日期: 2010
摘要: 由傳統媒材的使用發展到數位媒材的出現,其間可以發現使用者在時代的趨勢下對不同媒材態度的轉變,目前設計者最基本的設計方法與過程是在不同的設計階段運用不同的媒材來呈現其抽象概念(Liu & Eisenman, 2001),因此可以看到在設計過程中不同媒材之間媒材特性的穿插使用,以及媒材本身特性的不可取代性與限制性,致使設計思考的概念發展階段大都以傳統媒材為主要思考輔助媒材、而數位媒材多為副媒材佐之。但是在一般生活中,設計者在思考設計時多半有其平常習慣使用的工具來幫助其思考與掌握設計(此時帶出的輔助思考工具即稱為「慣用媒材」),一般可見多為紙筆,此引發出了疑問─為何紙筆乃為最為常見、最普遍被使用的思考媒材?又設計者為何在思考設計時會有其習慣使用的特定媒材?此對設計者有何影響?更甚者,慣用媒材與非慣用媒材之間有何不同之處?藉著對上述問題的探討,可以由慣用媒材這個角度切入來看媒材如何影響一個人的思考。作者採取受測者自主進行認知實驗的方式來探討不同媒材對設計思考的支持、設計者媒材選用與使用行為的背後成因。研究結果呈現設計者使用數位媒材作為「慣用媒材」來長期思考設計時的初步現象觀察。
In the trend of the times from the use of traditional media to the emergence of digital media, designers switch their attitudes and points about different media. The basic design methods and process for designers are using different media to display their abstract conceptions at different stages (Liu & Eisenman, 2001), then we could see that the weaved use of media properties between different media in design process, and the characteristics of media itself are irreplaceable and restrictive, so in this stage the main think-assisted media are mostly traditional media. But generally most designers usually use their common-usage tools to help themselves with thinking and grasping their design (now the think-assisted media could be called The ‘habit media’), and the media used are generally pen and paper. This brings out a question- why are pens and papers the most commonly used design thinking media? And why do designers have the habit of using their own particular media to design thinking? Is there any influence to the designer? Moreover, what are the differences between non-habit media and habit media? Exploring the above questions, we could understand how media influences one’s design thinking from the point of view of habit media. The author investigated the supports of different media for how a specific media conditioned the design thinking and the reasons behind the behaviors of choice-use of designers’ choice by the cognitive experiments subjects themselves handled. The results showed a preliminary observation of the digital media as “habit media” in designing act. The digital media has become a costumed vehicle for designers for a long time in this thesis.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079647510
http://hdl.handle.net/11536/43205
Appears in Collections:Thesis


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