Design and Implementation of Block Puzzle Digital Game for Arithmetic Practice
|關鍵字:||數位遊戲;遊戲式學習;學習動機;技巧熟練;digital game;game-based learning;motivation toward learning;skill building|
Digital games have become one of the most popular cultures among school children. If digital games are used as instructional tools, as many educational researchers argue, there will be positive effects on the increase of students’ learning achievement, cognitive development, learning motivation, and concentration. The main objective of this research is to design and implement a block puzzle digital game (BPDG) to enhance students’ fraction skills. For most of the elementary school children, learning fraction could be one of the most challenging and frustrating parts in their math curriculum. Failure to learn fraction could even lead to the hindrance of students’ latter mathematics development. This thesis will be focused on the design and implementation of a digital game, addition and subtraction of fraction, in which students can be observed, under 1:1 digital computing environment, to test whether this game-based skill building could raise students’ motivation and interest in learning. To evaluate the game design as well as the usability of the system design, and to explore the effects of BPDG on students’ motivation and interest, 30 grade 6 students were invited to participate in an evaluation study. The result shows that the level of students’ concentration, confidence, interest, and motivation toward learning addition and subtraction of fraction has been significantly augmented through the use of BPDG.
|Appears in Collections:||Thesis|
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