The Simulation of Chinese Ink Style Figure Painting Techniques in 3D Game Engine
|關鍵字:||人物水墨白描模擬;遊戲引擎;狀態機;Chinese Ink Style Figure Painting;Game Engine;NPR;State machine;Silhouette;ID Image;Fly3D|
No matter China and other countries, the early painting relies mainly on people drawing in the history of development of drawing. In Chinese ancient people drawing, it can be roughly divided into three kinds on technique displayed: a technique of drawing in brush style, color painting of the Chinese realistic drawing, and the comfortable technique of drawing. However, the drawing technique in brush style is that the people is the earliest and use the most succinct form to express. It is called ‘pure-draw’, also called ‘line-draw’. The De-Zhong Zhou et al. collected 18 kinds technique of drawing in the Ming Dynasty. It classifies the technique of the drawing in brush style. In this thesis, we modify mainly the drawing mechanism of three-dimensional computer game engine. It is automatically to find out silhouettes and characteristics of model with computer, and to present the result of Chinese ink drawing by adjust the thickness of lines in brush style. In speed of drawing aspect, we propose a state machine render mode. It is divided into several states rendering that is the tradition rendering method to render all scenes each time. The goal is to improve the reaction speed of three-dimensional computer game engine, and to smooth display and play.
|Appears in Collections:||Thesis|
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