標題: Filmic framing in video games: a comparative analysis of screen space design
作者: Chang, Yu-Ching
Hsieh, Chi-Min
應用藝術研究所
Institute of Applied Arts
關鍵字: Screen space;Eye space;Filmic framing;Game design;Gameplay
公開日期: 1-Mar-2018
摘要: The screen space, also known as the eye space of players, is the main component of game design in that it has not only direct interactions with players but also profound impacts on gameplay. Screen space design in games appears to adopt multiple conventions from film theory; however, discussions of the influences or rules related to these patterns are rare. Therefore, the main question of this article concerns the possible relevance of framing the screen space in films and video games, primarily by the means of content analysis comparison. Games have a cross-disciplinary nature. In order to discover their unique mechanics, possibilities, and trends; this research, based on cinematic framing techniques, uses a qualitative descriptive approach to analyze the design and strategy of the visual perspective that is determined by monitors in popular and classic games. This work also attempts to identify the commonalities and differences between games and movies. It is hoped that this research will serve as a reference for future studies and provide some insights into both game design and other visual multimedia applications.
URI: http://dx.doi.org/10.1007/s11042-017-4564-6
http://hdl.handle.net/11536/144709
ISSN: 1380-7501
DOI: 10.1007/s11042-017-4564-6
期刊: MULTIMEDIA TOOLS AND APPLICATIONS
Volume: 77
起始頁: 6531
結束頁: 6554
Appears in Collections:Articles