The Relationship between Board Game Experience, Player Identity and Interpersonal Communication Competence among Technology Industry Employees
|Keywords:||桌上遊戲;遊戲經驗;玩家認同;人際溝通能力;board games;game experience;player identity;interpersonal communication competence|
Interpersonal communication competence has played a very important role in the workplace, in order to reduce the leaving of the great employees caused by the poor communication between employers and employees, and the problems of difficult to implement the project caused by poor communication between staff and staff. Therefore the staff will be required to practice interpersonal communication related courses by enterprise. However, board games has been popular for 20, 30 years in Europe and the United States, Taiwan also began to flourish nearly 10 years. According to the people to communicate with each other by face to face, interpersonal interaction, and teamwork characteristics of the board game, I observed that there have more and more companies of a larger enterprise organization to set up a board game community in Taiwan. In the face of the prevalence of the board game, the companies are also deep in which. So adopted the existing interpersonal characteristics of the board game by itself, and then to improve the interpersonal communication competence by low-cost, active learning, the fun game way, this issue is worth to go deeper to explore theirs relevance. According to the results and analysis of this study, it is found that the staff's board game experience has a significant correlation with the interpersonal communication competence in the workplace, which means that the experience of the board game does affect the interpersonal communication competence of the staff; and the player agrees of different level also has a significant related with the interpersonal communication competence, said that when employees think they are the group of board game players, the more able to show the characteristics of the players, the psychological sense of belonging to the group, resulting in the nature of board games have a maximum effectiveness, and their interpersonal communication competence also has a great effect. This study found that each variable related with the interpersonal communication competence is as follows: 1. Employees in different positions are significantly different in their presentation skill, listening skill, social interaction skill, and empathy skill. The employees who do the job of human resources are the highest in interpersonal communication competence. 2. Employees in different working years are significantly different in their empathy skill. The employees who work more than five years of less than ten years get the highest score in the empathy skill. 3. Employees in different board game years are significantly different in their presentation skill. And high-level board game experience players get the highest score. 4. Employees in different play frequency of the board game are significantly different in their presentation skill, and empathy skill. The employees who play more than four times in a month get the highest score in the two sub-skills. 5. Employees who play board games on weekends or holidays or other times have significant differences in their presentation skill, social interaction skill, and empathy skill. The employees who play board games get higher score than those who do not play. 6. Employees in different levels of players agree are significantly different in their presentation skill, listening skill, social interaction skill, and empathy skill. The employees who have high player identity get higher scores than the employees of low player identity in interpersonal communication competence.
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