The Influence by the Fairness of Placement Marketing in Online Games Onto the Game Players' Quitting Tendency
Department of Communication and Technology
|關鍵字:||線上遊戲;置入性行銷;遊戲公平性;遊戲罷玩;罷玩傾向;on-line games;product placement;game fairness;quitting game;the quitting-game tendency|
At present, because the technology of the broadband network environment have reached maturely to everyone, the on-line games which the emphasizing immediate interaction have became the most popular and first choice of network innovation service. The game manufacturers do everything possible to increase the earning than maintain the enterprise to last. In the near future in Taiwan, Facebook website and the Coca Cola Company US grain of fruit brand drink's exchange empirical value state posts the marketing profit pattern to receive the attention from all walks of life. Such marketing way also before playing the family consumer behavior and the game industry related domain has brought the impact which and the challenge has not seen. And the most widespread discusser is game fairness. This research goal mainly lies in the analysis to play the family, in the expense exchange empirical value posts in the marketing on-line game and plays the tendency to game fairness view the change. The research ''the happy farm'' plays the family take the Facebook website as the object, estimate recycling effective questionnaire 1000. The hope by way of the research discovery, this research can not only enter the opposition marketing line upstream playing family's in consumer behavior defining clearly, but also gain the sells technique to on-line game entrepreneur to put forward the concrete proposal.
Journal of Cyber Culture and Information Society
|Appears in Collections:||Journal of Cyber Culture and Information Society|
Files in This Item: