The Enchantment of On-line Game
Department of Communication and Technology
|關鍵字:||需求滿足;利社會行為;利己主義;沉浸理論;高峰經驗;Need Gratification;Prosocial Behavior;Egoism;Flow Theory;Peak of experience|
Online gaming is a microcosm of life in which the plays release their innermost desires and generate a sense of coherence and identity. The following document will discuss the new paradise of online gaming and how it satisfies the various needs of the players. Online gaming reflects and reveals everybody's true potential desires and displays the good and evil of human nature to the fullest extent right before the players' eyes; love and hatred, as well as lust and vengeance, are all experienced by the players. This document analyzes how the players satisfy their needs with Maslow's theory and explains how the uniqueness of online gaming makes it easier for the players to experience the flow experience. The flow experience gave the players a sense of achievement and satisfaction and generated the mentality of fun. According to Maslow's theory of Peak Experience, once the players have satisfied their needs for self-actualization, they will continue to challenge themselves by trying to reach an even higher goal. Moreover, sometimes the pursuit of the peak experience is an important reason why players immerse themselves in video games day after day. The role-playing, the fun, the sense of remote presence, the control of the characters, and the instant multiplayer interactivity all contribute to the generation of the flow experience. Once the players are immersed in the interactive game world of fun, they have entered an awesome realm where their dreams are realized, needs and desires are met, minds are opened to new possibilities, and stress and suppressed emotions are released.
Journal of Cyber Culture and Information Society