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Issue DateTitleAuthor(s)
2007Emotion and sense of telepresence: The effects of screen viewpoint, self-transcendence style, and NPC in a 3D game environmentLee, Jim Jiunde; 傳播研究所; Institute of Communication Studies
2002電 影 化 鏡 頭 控 制 在 3D電 腦 遊 戲 之 應 用林鼎傑; Ting-Chieh Lin; 施仁忠; Zen-Chung Shih; 資訊科學與工程研究所
2002電子遊戲專家與生手之表現差異研究潘 玉華; Yu-Hua Pan; 饒培倫; Pei-Luen Patrick Rau; 傳播研究所
2001時間與空間的情節設計呈現黃士誠; Huang, Shih-Cheng; 劉育東; Liu, Yu-Tung; 建築研究所
1-Apr-2014Effects of the Multiple Solutions and Question Prompts on Generalization and Justification for Non-Routine Mathematical Problem Solving in a Computer Game ContextLee, Chun-Yi; Chen, Ming-Jang; Chang, Wen-Long; 交大名義發表; National Chiao Tung University
1-Jul-2006An integrated approach to achieving optimal design of computer gamesHsu, SH; Lee, FL; Wu, MC; 工業工程與管理學系; Department of Industrial Engineering and Management
1-Jan-2007Gender differences in Taiwan high school students' computer game playingChou, Chien; Tsai, Meng-Jung; 教育研究所; Institute of Education
2005動作型電腦遊戲設計因素探討李豐良; Feng Liang Lee; 許尚華; Shang Hwa Hsu, Ph.D.; 工業工程與管理學系
2004不同思考風格玩家在遊戲中解決問題的行為分析蔡崇仁; Chung-Jen Tsai; 孫春在; Chuen-Tsai Sun; 資訊學院資訊學程