Browsing by Author Wong, Sai-Keung

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Issue DateTitleAuthor(s)
20173D人物頭部模型風格轉換許珈勝; 莊榮宏; 黃世強; Shi, Shia-Sheng; Chuang, Jung-Hong; Wong, Sai-Keung; 多媒體工程研究所
1-Sep-2011Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame SessionWong, Sai-Keung; 資訊工程學系; Department of Computer Science
2016Animating Agents Based on Radial View in Crowd SimulationLi, Fu-Shun; Wong, Sai-Keung; 交大名義發表; National Chiao Tung University
1-Jan-2017ANIMATING PICTURES USING PROCEDURAL 2.5D WATER FLOW SIMULATIONSun, Tsai-Ho; Tseng, Yi-Chun; Wong, Sai-Keung; Chen, Hsuan; Tsai, Tsung-Yu; 交大名義發表; National Chiao Tung University
1-Apr-2015Continuous collision detection for deformable objects using permissible clustersWong, Sai-Keung; Baciu, George; 交大名義發表; National Chiao Tung University
1-Sep-2014Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid ModelsWong, Sai-Keung; Cheng, Yu-Chun; 交大名義發表; National Chiao Tung University
2015Digital Artwork Creation Using Water and Sand on a Two-Dimensional SurfaceChen, Ting-Yu; Wong, Sai-Keung; 交大名義發表; National Chiao Tung University
1-Jan-2018Directing virtual crowds based on dynamic adjustment of navigation fieldsTsai, Tsung-Yu; Wong, Sai-Keung; Chou, Yi-Hung; Lin, Guan-Wen; 交大名義發表; 資訊工程學系; 多媒體工程研究所; National Chiao Tung University; Department of Computer Science; Institute of Multimedia Engineering
1-May-2018Emotional virtual crowd on task completion in virtual marketsHuang, Po-Han; Wong, Sai-Keung; 資訊工程學系; Department of Computer Science
5-Jun-2018Evacuation simulation with consideration of obstacle removal and using game theoryLin, Guan-Wen; Wong, Sai-Keung; 資訊工程學系; Department of Computer Science
1-Mar-2017Fire synthesis using basis fires and designWong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong; 交大名義發表; National Chiao Tung University
1-Jan-2018A Framework for Simulating Agent-Based Cooperative Tasks in Crowd SimulationWong, Sai-Keung; Chou, Yi-Hung; Yang, Hsiang-Yu; 資訊工程學系; Department of Computer Science
1-Oct-2012Game team balancing by using particle swarm optimizationFang, Shih-Wei; Wong, Sai-Keung; 資訊工程學系; Department of Computer Science
Nov-2016Generating Believable Mixed-Traffic AnimationLin, Wen-Chieh; Wong, Sai-Keung; Li, Cheng-Hsing; Tseng, Richard; 資訊工程學系; Department of Computer Science
Jan-2016GPU-based radial view-based culling for continuous self-collision detection of deformable surfacesWong, Sai-Keung; Cheng, Yu-Chun; 資訊工程學系; Department of Computer Science
1-May-2014Guidance path scheduling using particle swarm optimization in crowd simulationWong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting; 資訊工程學系; Department of Computer Science
1-May-2015Guidance path scheduling using particle swarm optimization in crowd simulationWong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting; 資訊工程學系; Department of Computer Science
1-Dec-2013A heuristic approach to the simulation of water drops and flows on glass panesChen, Kai-Chun; Chen, Pei-Shan; Wong, Sai-Keung; 交大名義發表; National Chiao Tung University
1-May-2015Hybrid-based snow simulation and snow rendering with shell texturesWong, Sai-Keung; Fu, I-Ting; 交大名義發表; 資訊工程學系; National Chiao Tung University; Department of Computer Science
1-May-2014Hybrid-based snow simulation and snow rendering with shell texturesWong, Sai-Keung; Fu, I-Ting; 交大名義發表; 資訊工程學系; National Chiao Tung University; Department of Computer Science